Unstable カードリスト
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- これは Wizards of the Coast 社によって発行されたものではありません。
- このカードリストの最新版は、次のサイトにあります。Wisdom Guild : http://www.wisdom-guild.net/
- このカードリストはデータベースから 2024年12月21日 22:10:52 に自動的に生成されました。最新のデータはWHISPER Card Databaseからどうぞ。
- Wizards of the Coast{R}, Magic: the Gathering{tm}, Magic{tm}, Unstable{tm}は、Wizards of the Coast社の商標です。
When this creature enters, roll a six-sided die. You gain life equal to the result.
Flying
{3}{W}, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Sacrifice Amateur Auteur: Destroy target enchantment.
{1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.
{1}{W}, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.
Flying
When Chivalrous Chevalier enters, return a creature you control to its owner's hand unless you compliment an opponent.
Flying
Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle.
Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.
You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)
When GO TO JAIL enters, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.
Whenever you're dealt damage,
Augment {2}{W} ({2}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Flying
Whenever you attack with two or more creatures,
Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Whenever another artifact you control enters, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.
First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)
Vigilance
Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
As an additional cost to cast this spell, sacrifice X Contraptions.
Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Choose one ---
• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)
• Destroy each creature with an even number of words in its name.
{W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
When this creature enters, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
Whenever this creature blocks,
Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
When Riveting Rigger enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
When this creature enters, creatures you control get +1/+1 until end of turn.
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
{2}{W}, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle.
Enchant your library
Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.
If enchanted library would leave the battlefield, exile Animate Library instead.
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)
Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
Flying
When Chipper Chopper enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
When Clocknapper enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
When this creature enters, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Create a 1/2 blue Bird creature token with flying named Storm Crow.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Defective Detective can't be blocked.
When Defective Detective enters, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
All graveyards are also your graveyards.
Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
At the beginning of your upkeep,
Augment {5}{U} ({5}{U}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Spells you cast that refer to artifacts or Contraptions in their rules text cost {1} less to cast.
Enchant creature
As Magic Word enters, choose a word.
Whisper the chosen word: Tap enchanted creature.
When this creature enters, you may draw a card.
Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
Flying
Novellamental can block only creatures with flying.
When this creature enters, roll a six-sided die. Target player mills X cards, where X is the result.
{2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library.
{T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)
You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.
Uninstall a 6 from Socketed Sprocketer: Draw a card.
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Flying
Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.
Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
Choose two ---
• Untap two target permanents.
• Tap each permanent target player controls with exactly one word in its name.
• Discard all the cards in your hand, then draw that many cards.
• Return target instant or sorcery card from your graveyard to your hand.
Defender
You may tap an untapped Wall you control to have any player reroll a die that player rolled.
When this creature enters, roll a six-sided die. Target opponent loses life equal to the result.
target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)
When this creature enters, target opponent discards a card.
Last strike (This creature deals combat damage after creatures without last strike.)
Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
As Hangman enters, secretly note a word with six to eight letters.
{1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.
When a player guesses the noted word or all of its letters, sacrifice Hangman.
Enchant creature
Enchanted creature gets +2/+1 and has menace.
Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
Hoisted Hireling has flying as long as it's being held above the battlefield.
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
Haste
Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.
{1}{B}: Masterful Ninja gets +1/+1 until end of turn.
You may activate Ninja's augment ability any time you could cast an instant.
Whenever this creature deals combat damage to a player,
Augment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment only as --- oh, nevermind.)
Flying
Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors.
Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)
Creature cards in your graveyard have haste.
Menace
Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
{3}{B}, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.
Flying
When Skull Saucer enters, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.
Whenever Sly Spy deals combat damage to a player, that player reveals his or her hand. You choose a card from it with the longest name. That player discards that card.
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
({B/P} can be paid with either {B} or 2 life.)
{B/P}{B/P}{B/P}{B/P}: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.
Increase the result of each die you roll by 2.
Deathtouch
When Steady-Handed Mook enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.
Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)
{4}{B}: Combine Zombified from your graveyard with target host.
{2}{B}, Exile a creature card from your graveyard:
Augment {4}{B} ({4}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.
Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
When this creature enters, you may destroy target artifact.
When this creature enters, you may discard a card. If you do, draw a card.
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)
Menace (This creature can't be blocked except by two or more creatures.)
Other creatures you control wearing hats in their art have menace.
Trample
At the beginning of each end step, if an opponent was dealt damage this turn,
Augment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.
As Hammer Jammer enters, roll a six-sided die. Hammer Jammer enters with a number of +1/+1 counters on it equal to the result.
Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.
Whenever you cast a spell with a Goblin Explosioneers watermark, Hammerfest Boomtacular deals 2 damage to any target.
(This creature has INFINITE POWER.)
When It That Gets Left Hanging enters, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.
Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
Haste
You can attack with Party Crasher once each combat during each opponent's turn.
■赤/Red
あなたがコントロールしている他の装具工(Rigger)クリーチャーは、+1/+0の修整を受けるとともに速攻を持つ。
あなたがコントロールする装具工がからくり(Contraption)を組み立てる場合、それは代わりに2個のからくりを組み立てる。
Other Riggers you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
■無色/Colorless
When Steamflogger of the Month enters, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
{6}, {T}: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Trample (This spell can deal excess damage to its target's controller.)
Super-Duper Death Ray deals 4 damage to target creature.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)
When Wrench-Rigger enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Hexproof
Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
{T}: Add {G} for each Crossbreed Labs watermark among permanents you control.
When this creature enters, you may untap target permanent.
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)
Creature tokens you control are Squirrels in addition to their other creature types.
Other Squirrels you control get +1/+1.
Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
{3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.
Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.
Whenever a nontoken creature enters,
Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
As Hydradoodle enters, roll X six-sided dice. Hydradoodle enters with a number of +1/+1 counters on it equal to the total of those results.
Reach, trample
As Ineffable Blessing enters the battlefield, choose Flavorful or Bland.
• Flavorful --- Whenever a creature with flavor text enters the battlefield under your control, draw a card.
• Bland --- Whenever a creature without flavor text enters the battlefield under your control, draw a card.
When Joyride Rigger enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Whenever a nontoken creature you control dies,
Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
When this creature enters, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
At the beginning of each end step, if you rolled a die this turn,
Augment {4}{G} ({4}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
Landfall --- Whenever a land you control enters,
Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
{0}: Choose one. You may activate this ability while Shellephant is in any zone.
• Shellephant has base power and toughness 1/4.
• Shellephant has base power and toughness 3/3.
Just a second (As long as this spell is on the stack, players can't move permanents.)
Slaying Mantis enters by being thrown from a distance of at least three feet.
When Slaying Mantis enters, it fights each creature an opponent controls that it touched as it entered.
When Squirrel Dealer enters, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
Whenever another Goblin you control enters, you may pay {1}. If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Reach
Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.
{6}: Roll a six-sided die.
Baron Von Count enters with a doom counter on "5."
Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
When the doom counter moves from "1," destroy target player and put that doom counter on "5."
A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it.
Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).
Whenever a host you control enters, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.
The Grand Calcutron can be your commander.
When The Grand Calcutron enters, each player's hand becomes a program (an ordered row of revealed cards).
Players can only play the first card of their program.
If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.
At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.
Combined, enchanted, and equipped creatures you control have menace.
{3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.
When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text.
{2}{U}{B}: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)
+1: Head to AskUrza.com and click +1.
-1: Head to AskUrza.com and click -1.
-6: Head to AskUrza.com and click -6.
As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.
{U}{B}, {T}: Put X into target opponent's hand.
{3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.
{1}{B/R}: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)
Flying
When this creature enters, you may destroy target nonland permanent.
Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian.
Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn.
Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.
As Buzzing Whack-a-Doodle enters, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.
• Whack --- {T}: Target player loses 2 life.
• Doodle --- {T}: You gain 3 life.
• Buzz --- {2}, {T}: Draw a card.
{4}, {T}: Move the CRANK counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
Flying
{4}: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
{2}, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control.
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.
{0}: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair.
{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
{3}, {T}: Put a +1/+1 counter on target creature.
{4}, {T}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
When this creature enters, create a 1/1 colorless Gnome artifact creature token.
{2}, {T}: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.
{5}, {T}, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.
If you would roll a die, instead roll two of those dice and ignore one of those results.
When this creature enters, return target host card or card with augment from your graveyard to your hand.
Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it."
Equip {2}
{T}: Roll a six-sided die. On a 3 or lower,
target player adds {C}. Otherwise, that player adds one mana of any color they choose.
Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities.
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)
Equip {2}
At the beginning of each end step, if an artifact entered the battlefield under your control this turn,
Augment {2} ({2}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
When Split Screen enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.
Play with your libraries' top cards revealed.
When Split Screen leaves the battlefield, shuffle your libraries together.
As Staff of the Letter Magus enters, choose a consonant other than N, R, S, or T.
Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
As Stamp of Approval enters, choose a watermark.
Creatures you control with the chosen watermark get +1/+1.
{5}:
Augment {4} ({4}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.
{6}: Roll a six-sided die.
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip {2}
When this creature enters, put a +1/+1 counter on target creature.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
{T}: Add {C}{C}. Spend this mana only to cast spells with watermarks.
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
Whenever you crank Arms Depot, put two +1/+1 counters on target creature.
Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life."
Whenever you crank Bee-Bee Gun, until end of turn, target creature gains "{2}: This creature fights another target creature."
Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.
Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.
Whenever you crank Deadly Poison Sampler, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."
Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace.
Whenever you crank Division Table, target player loses 2 life.
Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control.
Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.
Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.
Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.
Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.
Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.
Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.
Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.
Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Whenever you crank Head Banger, target creature must be blocked this turn if able.
Whenever you crank Hypnotic Swirly Disc, target player mills X cards, where X is the number of creatures you control.
Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn.
Whenever you crank Insufferable Syphon, target player discards a card.
Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn.
Whenever you crank Lackey Recycler, put target creature card from your graveyard on top of your library.
Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn.
Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.
Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control.
Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: Draw a card."
Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control.
Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn.
Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.
Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.
Whenever you crank Sap Sucker, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
Whenever you crank Sundering Fork, destroy target artifact.
Whenever you crank Targeting Rocket, target creature blocks this turn if able.
Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.
Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.
Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
Whenever you crank Twiddlestick Charger, tap or untap target creature.
Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)