Unfinity カードリスト
- 無加工での配布およびファイルへのリンクは一切制限しません。出典を特定可能な形で明記した上での、リストの加工および転載も制限しません。詳しくはこちらをご覧ください。
- このリストは独自に日本語訳したもので、内容・訳などについての保証はありません。このリストの間違いを見つけられましたら、管理者への連絡フォームから御連絡頂ければ幸いです。
- これは Wizards of the Coast 社によって発行されたものではありません。
- このカードリストの最新版は、次のサイトにあります。Wisdom Guild : http://www.wisdom-guild.net/
- このカードリストはデータベースから 2024年5月6日 07:18:28 に自動的に生成されました。最新のデータはWHISPER Card Databaseからどうぞ。
- Wizards of the Coast{R}, Magic: the Gathering{tm}, Magic{tm}, Unfinity{tm}は、Wizards of the Coast社の商標です。
{1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.
Flying
When Aerialephant enters the battlefield, you get {T}, then you may put a sticker on a nonland permanent you own.
Vigilance
Assembled Ensemble's power is equal to the number of Robots you control.
Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.
Choose one ---
• Destroy target creature with power 4 or greater.
• Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)
Flying
When this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)
Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.
When Complaints Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.
Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.
When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.
When you draw yourself, you win the game.
When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
Flash
When Get Your Head in the Game enters the battlefield, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
Enchant nonland permanent
As Gobsmacked enters the battlefield, choose a person outside the game.
As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
Tap up to two target creatures.
Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.
Target blocking or blocked creature you control gets +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.
When Impounding Lot-Bot enters the battlefield, you may say "INCARCERATE" in a robot voice. If you do, exile another target artifact or enchantment until Impounding Lot-Bot leaves the battlefield.
Alpha strike (This creature has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.
As Katerina of Myra's Marvels enters the battlefield, choose a letter.
Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.
Partner (You can have two commanders if both have partner.)
First strike
As this creature enters the battlefield, you may put a name sticker on it.
This creature has protection from names that start with the same letter as a name sticker on it.
Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with either of the chosen letters.
As an additional cost to cast this spell, choose A through M or N through Z.
Destroy each creature whose name begins with a letter in the chosen range.
Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.
Whenever another creature you own enters the battlefield, you get {T}.
{W}, {T}: You may put a sticker on a creature you own that entered the battlefield this turn.
Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.
When Pin Collection enters the battlefield, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost.
Equipped creature gets +1/+1 and has all abilities of ability stickers on Pin Collection.
Equip {2}
When Ride Guide enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
■白/White
When Robo-Piñata dies, choose one ---
• You get {Ticket}{Ticket}.
• You may put a sticker on a nonland permanent you own.
■無色/Colorless
Sanguine Sipper has lifelink as long as you control a stickered permanent.
Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.
Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.
Parade --- At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone The first creature in line gets +0/+0.)
When Surprise Party enters the battlefield, yell "Surprise" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party.
Robots you control get +1/+0 and have vigilance.
Flying, vigilance
When Sword-Swallowing Seraph enters the battlefield, you may put a name sticker on a nonland permanent you own.
{1}{W}, {T}: Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.
{T}, Tap an untapped creature you control that has a hat: Tap target creature.
Flying
Trapeze Artist enters the battlefield by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.
You get seven {T}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature.
When Astroquarium enters the battlefield, you may put an art sticker on it.
{1}, {T}: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.
Flying
When Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own.
{2}{U}: Another target creature with a name sticker on it gains flying until end of turn.
Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.
Protection from Robots
{1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.
Whenever Bioluminary deals combat damage to a player, you get {T}{T}, then you may put a sticker on a nonland permanent you own.
{3}{U}: An opponent tells you a statement about themselves and secretly notes whether it's true or false. You guess which it is. If you guessed correctly, Blufferfish gets +2/+0 and can't be blocked this turn.
Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control.
Choose two ---
• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
• Roll to visit your Attractions.
• You get {T}{T}.
• You may put a sticker on a nonland permanent you own.
Croakid Amphibonaut has flying as long as you control a stickered permanent.
Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.
When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures.
As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0.
Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number.
Partner
Flash
As Focused Funambulist enters the battlefield, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature.
Flying
When Glitterflitter enters the battlefield, you get {T}, then you may put a sticker on a nonland permanent you own.
Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.
Flash
When this enchantment enters the battlefield, you may put a name sticker on it.
Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment.
Using a mobile device, take a picture of target creature. That device enters the battlefield as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)
When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Once each turn, you may pay {1} to reroll one or more dice you rolled.
Enchant creature
When Motion Sickness enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.
When Octo Opus enters the battlefield, create a 4/4 blue Octopus Performer creature token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, {1/2}/{1/2}, and so on.)
Sacrifice Octo Opus: Draw a card and an additional card for each of Contortionist's folds.
Call someone and ask them to choose one. If they don't answer, an opponent chooses one. (Don't explain anything else. You choose targets.)
• A --- Gain control of target creature you don't control.
• B --- Choose target creature you control. Create two tokens that are each copies of it.
• C --- Take an extra turn after this one.
• D --- Draw seven cards.
Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning.
Defender
{U}, {T}: You get {T}.
{4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery.
When Seasoned Buttoneer enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.
Flying
Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.)
Other alliterative creatures you control have flying.
When this creature enters the battlefield, you may put a name sticker on it.
{3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
Target creature gets +1/+0 and gains flying until end of turn.
Whenever you put an art sticker on a creature, you may return Unlawful Entry from your graveyard to your hand.
As Vedalken Squirrel-Whacker enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness.
When this creature enters the battlefield, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.)
Enchant your graveyard
Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.
If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard.
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.
Deathtouch
When Carnival Carnivore enters the battlefield, you get {T}, then you may put a sticker on a nonland permanent you own.
When Deadbeat Attendant enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)
Flying, haste
When Dissatisfied Customer enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life.
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)
Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.
When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
Deathtouch
Whenever another creature that has a hat enters the battlefield under your control or a hat sticker is put on a creature you control, each opponent loses 1 life.
Just a second (As long as this spell is on the stack, players can't move permanents.)
One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
When this enchantment enters the battlefield, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it.
Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters.
When this Aura leaves the battlefield, sacrifice enchanted creature.
"Lifetime" Pass Holder enters the battlefield tapped.
When "Lifetime" Pass Holder dies, open an Attraction.
Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.
When Line Cutter enters the battlefield, roll to visit your Attractions.
After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.
Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters.
Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life.
Partner (You can have two commanders if both have partner.)
Before the game begins, you may post a picture of yourself posing like the art of any Magic card with #GuessThatMagicCard and no other text.
You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op.
Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Menace
Whenever Quick Fixer deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
{T}, Sacrifice Rat in the Hat: Until end of turn, you may cast target creature card that has a hat from your graveyard.
As long as one or more hands are touching A Real Handful, it gets +2/+2.
As long as two or more hands are touching A Real Handful, it has menace.
As long as three or more hands are touching A Real Handful, it has lifelink.
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time.
When Scampire enters the battlefield, you get {T}, then you may put a sticker on a creature card in your graveyard.
{3}{B}: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.
Scared Stiff has menace as long you control a stickered permanent.
Add or subtract 1 from target creature's power, target player's life total, or target die roll's result.
Draw a card.
Choose target creature. Roll a six-sided die.
1 --- It has base toughness 1 until end of turn.
2 --- Put two -1/-1 counters on it.
3 --- Six-Sided Die deals 3 damage to it and you gain 3 life.
4 --- It gets -4/-4 until end of turn.
5 --- Destroy it.
6 --- Exile it.
As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.)
When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)
When this creature enters the battlefield, you may put a name sticker on it. When you do, up to X target creatures each get -1/-1 until end of turn, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)
Xenosquirrels enters the battlefield with two +1/+1 counters on it.
After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1.
Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.
This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat.
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.
Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art on a scale from 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn.
When this enchantment enters the battlefield, you may put a name sticker on it.
Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target.
Big Winner has trample as long as you control a stickered permanent.
{T}: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
Haste
When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
Whenever a hot source you control would deal damage, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.)
{1}{R}, Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.
Eelectrocute deals 2 damage to any target.
You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.
When this creature enters the battlefield, you may put a name sticker on it. Add {R} for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
When Goblin Blastronauts enters the battlefield, open an Attraction.
Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.
Haste
When Goblin Cruciverbalist enters the battlefield, create a colorless artifact token named your choice of A, E, I, O, or U.
Whenever Goblin Cruciverbalist attacks, using the first letters of the names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.
Reach
Whenever you roll a result not stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat.
Goblin Girder Gang gets +1/+0 for each result stored on it.
As Ignacio of Myra's Marvels enters the battlefield, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water.
Whenever you cast a spell with the chosen object in its art, create two Treasure tokens.
Partner (You can have two commanders if both have partner.)
Trample
Whenever Juggletron attacks, you may put an art sticker on it.
Juggletron gets +3/+0 for each item in its art that's not touching Juggletron, another item, or the card frame.
Haste
When Minotaur de Force enters the battlefield, you get {T}, then you may put a sticker on a nonland permanent you own.
When Non-Human Cannonball dies, roll a six-sided die. If the result is 4 or less, Non-Human Cannonball deals that much damage to you.
■赤/Red
Affinity for Clowns (This spell costs {1} less to cast for each Clown you control.)
Trample
■無色/Colorless
{2}{R}: Target Robot gets +2/+0 until end of turn.
Add {W}{U}{B}{R}{G}{C}. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own.
{2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.
When Rad Rascal enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Reach
When Rock Star enters the battlefield, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.
Choose one ---
• Destroy target artifact.
• Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.
When Ticking Mime Bomb enters the battlefield, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. Ticking Mime Bomb deals damage equal to twice the number of Robots you control to the chosen creature.
Choose a triggered ability of target permanent. It triggers. You control that ability.
As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character.
Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
Whenever you place a sticker, Wee Champion gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on Wee Champion.
Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller.
When Alpha Guard enters the battlefield, choose a letter.
{T}: Untap another target permanent whose name starts with the chosen letter.
Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.
{2}{G}: Roll a six-sided die.
Trample
{G}, {T}: You get {T} (a ticket counter).
When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.
At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.
Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value.
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When Chicken Troupe enters the battlefield, you get {T}, then you may put a sticker on a nonland permanent you own.
When Clandestine Chameleon enters the battlefield, you get {T}{T}, then you may put a sticker on a nonland permanent you own.
Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get {T} or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.
Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.
Enchant creature you control
When this Aura enters the battlefield, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don't control.
Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters.
You get {T}{T}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.
Grabby Tabby has vigilance as long as you control a stickered permanent.
As Hardy of Myra's Marvels enters the battlefield, choose a number.
Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{3}{G}, {T}: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.
Choose one or both ---
• Destroy target creature with flying.
• Destroy target Attraction. (It's put into its owner's junkyard.)
You may apologize. If you do, you gain 3 life.
{G}, {T}: Put two +1/+1 counters on target creature with four or more legs.
{1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so.
Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it.
Equip {3}
When Lineprancers enters the battlefield, you get {T}{T}, then you may put a power and toughness sticker on a creature you own.
{3}{G}: Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able.
Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat.
Trample
When this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.
Reach
When Petting Zookeeper enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
As an additional cost to cast this spell, gobble X. (Each time you gobble, take a bite of food or sacrifice a Food token.)
X target creatures you control each get +2/+2 and gain trample until end of turn.
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.
Trample
Whenever you roll your third die each turn, put a +1/+1 counter on Resolute Veggiesaur.
{T}: Add {T}{T}. Activate only once each turn. (While activating an ability, use {T} rather than tapping the permanent to pay for {T}.)
Flying, deathtouch
Whenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.
When Squirrel Squatters enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.
Reach
When Stiltstrider enters the battlefield, you get {T}{T}, then you may put a sticker on a nonland permanent you own.
Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on Tchotchke Elemental. Use a unique item that completely fits on Tchotchke Elemental for each knickknack counter.
Tchotchke Elemental gets +1/+1 for each knickknack counter on it.
Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.
Deathtouch
{T}, Sacrifice Vegetation Abomination: Roll a six-sided die. You gain life equal to the result.
When Ambassador Blorpityblorpboop enters the battlefield, you get {T}{T}{T}, then you may put a sticker on a nonland permanent you own.
At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power and toughness become equal to the total power and toughness of all stickers on permanents you control.
Flying
When Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.
Each creature you control with three or more words in its name gets +1/+1.
When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat.
"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
At the beginning of combat on your turn, target nonland permanent you control becomes a Vehicle artifact until end of turn. Its base power and toughness are each equal to its mana value. It has crew 2 and "Crash Land --- Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, it deals that much damage to any target, then sacrifice this Vehicle."
When Claire D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.)
{1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield.
0: Roll a six-sided die.
1 or 2 --- +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 --- -1, then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 --- Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then -2.
6 --- +1, and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.
When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction.
Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.
Whenever you roll a 4, you may tap or untap target artifact or creature.
Whenever you roll a 6, return target creature card from your graveyard to your hand.
You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it.
Whenever Macie becomes untapped, remove all pause counters from it.
{2}, {T}: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end.
You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.)
You may look at the top card of your library any time.
You may cast common spells from the top of your library.
Guests you control get +1/+1.
{1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."
Whenever you cast a spell, choose one ---
• Flavor --- Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has.
• History --- Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard.
Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.
{6}: Roll a six-sided die.
Deathtouch
Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.
Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.
Whenever you claim the prize of an Attraction, destroy target permanent.
Whenever you cast an instant or sorcery spell from your hand, open an Attraction.
{X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. Whenever you visit that Attraction, copy the exiled card. You may cast the copy without paying its mana cost.
Haste
Robots you control get +1/+1.
{R}{W}, {T}, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn.
Flying
Roxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.
When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own.
Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.)
+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.
-1: Put a +1/+1 counter on each creature in the sector of your choice.
-5: Destroy all creatures in the sector of your choice.
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.
Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
Reach
When Spinnerette, Arachnobat enters the battlefield, open an Attraction.
As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss.
{2}, {T}, Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one.
Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.
{2}{G}{W}, {T}: You get {T}. You may put a sticker on a nonland permanent you own.
Autograph Book enters the battlefield with a page counter on it for each person who has signed it.
{3}, {T}, Remove a page counter from Autograph Book: Draw a card.
When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature.
Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)
Equip {3}
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 --- menace • 5 --- flying
• 3 --- vigilance • 6 --- indestructible
• 4 --- lifelink
When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car.
Crew 2
When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.
When Draconian Gate-Bot enters the battlefield, choose one ---
• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
• Destroy target Attraction. (It's put into its owner's junkyard.)
As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.
I, II, III --- Choose one of the exiled cards at random. You may cast it without paying its mana cost.
{1}, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.
Flying
When this Vehicle enters the battlefield, you may put up to two name stickers on it.
Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter.
Crew 2
Gear Up, sponsored by Wizards of the Coast --- As Souvenir T-Shirt enters the battlefield, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results.
Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.
Equip {4}
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.
Equip {3}
{T}: Add one mana of any color.
{3}, {T}: You get {T} (a ticket counter).
When Ticketomaton enters the battlefield, you get {T}, then you may put a sticker on a nonland permanent you own.
Creature spells you cast have sticker kicker {1}. (You may pay an additional {1} as you cast a creature spell. If you do, you get {T}, then you may put a sticker on it.)
{T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)
Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.)
Nearby Planet enters the battlefield tapped.
When Nearby Planet enters the battlefield, sacrifice it unless you pay {1}.
■土地/Land
{T}: Add {C}.
{T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower.
{7}, {T}: Head to AskUrza.com and click Urza's Fun House.
■無色/Colorless
Visit --- Choose one.
• Create a 1/1 red Balloon creature token with flying.
• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
Visit --- Choose one.
• Create a 1/1 red Balloon creature token with flying.
• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
Lights --- 2, 6
Visit --- Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)
Lights --- 2, 6
Visit --- Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)
Lights --- 2, 6
Visit --- Target creature must be blocked this turn if able.
Lights --- 2, 3, 6
Visit --- Target creature must be blocked this turn if able.
Lights --- 2, 3, 6
Visit --- Each player draws a card from the library of the player to their right. You create three Treasure tokens.
Lights --- 3, 6
Visit --- Each player draws a card from the library of the player to their right. You create three Treasure tokens.
Lights --- 3, 6
Visit --- Create a 1/1 white Clown Robot artifact creature token.
Lights --- 2, 6
Visit --- Create a 1/1 white Clown Robot artifact creature token.
Lights --- 2, 6
Visit --- Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Lights --- 2, 6
Visit --- Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Lights --- 2, 6
Visit --- You may put a sticker on a nonland permanent you own.
Lights --- 2, 3, 6
Visit --- You may put a sticker on a nonland permanent you own.
Lights --- 2, 3, 6
Visit --- Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize
Prize --- You get {T}{T}{T}{T}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.
Lights --- 2, 3, 4, 6
Visit --- Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize
Prize --- You get {T}{T}{T}{T}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.
Lights --- 2, 3, 4, 6
Visit --- Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize
Prize --- Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.
Lights --- 2, 3, 4, 6
Visit --- Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize
Prize --- Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.
Lights --- 2, 3, 4, 6
Visit --- Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.
Lights --- 2, 3, 6
Visit --- Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.
Lights --- 2, 3, 6
Visit --- Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
Lights --- 4, 5, 6
Visit --- Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
Visit --- Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
Visit --- Scry 1.
Lights --- 2, 3, 6
Visit --- Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.
Lights --- 3, 6
Visit --- Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.
Lights --- 3, 6
Visit --- Choose one that hasn't been chosen.
• Create a 1/1 red Balloon creature token with flying.
• Create a 2/2 pink Teddy Bear creature token.
• Create two Food tokens.
• You get {T}{T}{T}.
• You may put a sticker on a nonland permanent you own.
Lights --- 2, 3, 6
Visit --- Choose one that hasn't been chosen.
• Create a 1/1 red Balloon creature token with flying.
• Create a 2/2 pink Teddy Bear creature token.
• Create two Food tokens.
• You get {T}{T}{T}.
• You may put a sticker on a nonland permanent you own.
Lights --- 2, 3, 6
Visit --- Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize
Prize --- Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.
Lights --- 2, 3, 4, 6
Visit --- Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize
Prize --- Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.
Lights --- 2, 3, 4, 6
Visit --- Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
Lights --- 2, 6
Visit --- Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
Lights --- 2, 6
Visit --- Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
Lights --- 3, 6
Visit --- Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
Lights --- 3, 6
Visit --- Draw a card.
Lights --- 2, 6
Visit --- Draw a card.
Lights --- 2, 6
Visit --- Creatures you control get +1/+0 until end of turn.
Lights --- 2, 3, 6
Visit --- Creatures you control get +1/+0 until end of turn.
Lights --- 2, 3, 6
Visit --- Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)
Lights --- 3, 6
Visit --- Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)
Lights --- 3, 6
When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down.
Visit --- Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize
Prize --- Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.
Lights --- 4, 6
Visit --- Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
Lights --- 2, 6
Visit --- Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
Lights --- 2, 6
Visit --- Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize
Prize --- Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Lights --- 2, 3, 6
Visit --- Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize
Prize --- Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Lights --- 2, 3, 6
Visit --- Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize Shuffle the revealed cards into your library.
Prize --- Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an Attraction.
Lights --- 2, 3, 6
Visit --- Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize Shuffle the revealed cards into your library.
Prize --- Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an Attraction.
Lights --- 2, 3, 6
Visit --- Creatures you control get +2/+0 until end of turn.
Lights --- 2, 6
Visit --- Creatures you control get +2/+0 until end of turn.
Lights --- 2, 6
Visit --- Choose "a humanoid animal or alien," "food," or "horns or tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle.
Prize --- You get {T}{T}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Lights --- 2, 3, 6
Visit --- Choose "a humanoid animal or alien," "food," or "horns or tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle.
Prize --- You get {T}{T}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Lights --- 2, 3, 6
Visit --- Tap target creature an opponent controls.
Lights --- 2, 3, 6
Visit --- Tap target creature an opponent controls.
Lights --- 2, 3, 6
Visit --- You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize
Prize --- Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.
Lights --- 2, 3, 6
Visit --- You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize
Prize --- Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.
Lights --- 2, 3, 6
Visit --- Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
Lights --- 2, 5, 6
Visit --- Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
Lights --- 2, 5, 6
Visit --- An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize
Prize --- Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Lights --- 2, 3, 6
Visit --- An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize
Prize --- Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Lights --- 2, 3, 6
Visit --- After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
Lights --- 2, 6
Visit --- After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
Lights --- 2, 6
Visit --- Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Visit --- Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Lights --- 2, 6
Visit --- An opponent chooses white card, land card, or planeswalker card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize
Prize --- You get {T}{T}{T}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
Lights --- 2, 3, 6
Visit --- An opponent chooses white card, land card, or planeswalker card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize
Prize --- You get {T}{T}{T}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
Lights --- 2, 3, 6
Visit --- Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Lights --- 2, 6
Visit --- Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Lights --- 2, 6
■基本土地/Basic Land
■無色/Colorless
As Katerina of Myra's Marvels enters the battlefield, choose a letter.
Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.
Partner (You can have two commanders if both have partner.)
Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.
Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.
As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0.
Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number.
Partner
As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters.
Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life.
Partner (You can have two commanders if both have partner.)
Haste
When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
As Ignacio of Myra's Marvels enters the battlefield, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water.
Whenever you cast a spell with the chosen object in its art, create two Treasure tokens.
Partner (You can have two commanders if both have partner.)
As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character.
Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
As Hardy of Myra's Marvels enters the battlefield, choose a number.
Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
{G}, {T}: Put two +1/+1 counters on target creature with four or more legs.
{1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so.
When Ambassador Blorpityblorpboop enters the battlefield, you get {T}{T}{T}, then you may put a sticker on a nonland permanent you own.
At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power and toughness become equal to the total power and toughness of all stickers on permanents you control.
Flying
When Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.
Each creature you control with three or more words in its name gets +1/+1.
When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat.
"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
At the beginning of combat on your turn, target nonland permanent you control becomes a Vehicle artifact until end of turn. Its base power and toughness are each equal to its mana value. It has crew 2 and "Crash Land --- Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, it deals that much damage to any target, then sacrifice this Vehicle."
When Claire D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.)
{1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield.
When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction.
Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.
Whenever you roll a 4, you may tap or untap target artifact or creature.
Whenever you roll a 6, return target creature card from your graveyard to your hand.
You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it.
Whenever Macie becomes untapped, remove all pause counters from it.
{2}, {T}: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end.
You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.)
You may look at the top card of your library any time.
You may cast common spells from the top of your library.
Guests you control get +1/+1.
{1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."
Whenever you cast a spell, choose one ---
• Flavor --- Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has.
• History --- Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard.
Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.
{6}: Roll a six-sided die.
Deathtouch
Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.
Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.
Whenever you claim the prize of an Attraction, destroy target permanent.
Whenever you cast an instant or sorcery spell from your hand, open an Attraction.
{X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. Whenever you visit that Attraction, copy the exiled card. You may cast the copy without paying its mana cost.
Haste
Robots you control get +1/+1.
{R}{W}, {T}, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn.
Flying
Roxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.
When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own.
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.
Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
Reach
When Spinnerette, Arachnobat enters the battlefield, open an Attraction.
As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss.
{2}, {T}, Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one.
Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.
{2}{G}{W}, {T}: You get {T}. You may put a sticker on a nonland permanent you own.
When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.
■土地/Land
((T):(白)か(青)を加える。)
神聖なる泉が戦場に出るに際し、あなたは2点のライフを支払ってもよい。そうしないなら、これはタップ状態で戦場に出る。
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
((T):(青)か(黒)を加える。)
湿った墓が戦場に出るに際し、あなたは2点のライフを支払ってもよい。そうしなかったなら、湿った墓はタップ状態で戦場に出る。
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
((T):(黒)か(赤)を加える。)
血の墓所が戦場に出るに際し、あなたは2点のライフを支払ってもよい。そうしないなら、これはタップ状態で戦場に出る。
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
((T):(赤)か(緑)を加える)
踏み鳴らされる地が戦場に出るに際し、あなたは2点のライフを支払ってもよい。そうしないなら、これはタップ状態で戦場に出る。
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
((T):(緑)か(白)を加える。)
寺院の庭が戦場に出るに際し、あなたは2点のライフを支払ってもよい。そうしなかったなら、これはタップ状態で戦場に出る。
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
((T):(白)か(黒)を加える)
神無き祭殿が戦場に出るに際し、あなたは2点のライフを支払ってもよい。そうしないなら、これはタップ状態で戦場に出る。
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
((T):(青)か(赤)を加える)
蒸気孔が戦場に出るに際し、あなたは2点のライフを支払ってもよい。そうしなかったなら、これはタップ状態で戦場に出る。
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
((T):(黒)か(緑)を加える。)
草むした墓が戦場に出るに際し、あなたは2点のライフを支払ってもよい。そうしなかったなら、これはタップ状態で戦場に出る。
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
((T):(赤)か(白)を加える。)
聖なる鋳造所が戦場に出るに際し、あなたは2点のライフを支払ってもよい。そうしなかったなら、これはタップ状態で戦場に出る。
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
((T):(緑)か(青)を加える。)
繁殖池が戦場に出るに際し、あなたは2点のライフを支払ってもよい。そうしないなら、これはタップ状態で戦場に出る。
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
■無色/Colorless
0: Roll a six-sided die.
1 or 2 --- +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 --- -1, then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 --- Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then -2.
6 --- +1, and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.
Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.)
+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.
-1: Put a +1/+1 counter on each creature in the sector of your choice.
-5: Destroy all creatures in the sector of your choice.
■アーティファクト/Artifact
Water Gun Balloon Gameが戦場に出るに際し、各プレイヤーはバン!(pop!)カウンターを0の場所に置く。
プレイヤー1人が呪文をプレイするたび、そのプレイヤーのバン!カウンターを1上げる。
プレイヤー1人のバン!カウンターが5になるたび、そのプレイヤーはピンクの5/5の巨人(Giant)・ぬいぐるみ(Teddy)・熊(Bear)クリーチャー・トークンを1体戦場に出し、すべてのバン!カウンターを0に戻す。
As Water Gun Balloon Game enters the battlefield, each player puts a pop counter on "0."
Whenever a player casts a spell, move that player's pop counter up one.
Whenever a player's pop counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop counters to "0."
■無色/Colorless
2 --- Deathtouch
5 --- Whenever this creature deals combat damage to a player, create that many 1/1 green Squirrel creature tokens.
2 --- 5/1
3 --- 3/6
2 --- Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is the amount of generic mana in that spell's mana cost.
3 --- Hexproof
2 --- 4/2
4 --- 6/6
2 --- First strike
4 --- Whenever this creature deals combat damage to a player, draw that many cards.
2 --- 3/3
3 --- 6/2
2 --- Sacrifice this permanent: Draw two cards.
3 --- Whenever this creature attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 --- 4/1
5 --- 8/7
2 --- Whenever this creature attacks, you gain 2 life.
3 --- Vigilance, reach
2 --- 2/4
5 --- 7/7
2 --- {T}: Target creature gains haste until end of turn.
4 --- Deathtouch, lifelink
2 --- 5/1
3 --- 3/5
2 --- Outlast {1} ({1}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
3 --- When this permanent dies, you get seven {T}.
2 --- 1/4
5 --- 9/6
2 --- Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
3 --- Flying
2 --- 1/4
5 --- 8/6
2 --- Whenever this creature attacks, untap target permanent.
4 --- Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
2 --- 2/3
3 --- 5/3
2 --- When this permanent leaves the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}: You gain 3 life.")
4 --- When this permanent leaves the battlefield, you may destroy target permanent.
2 --- 3/3
3 --- 6/2
2 --- {1}: Target creature gains all creature types until end of turn.
3 --- Magecraft --- Whenever you cast or copy an instant or sorcery spell, draw a card.
2 --- 2/4
5 --- 8/7
2 --- When this permanent leaves the battlefield, draw a card.
5 --- Whenever a creature enters the battlefield under your control, this permanent becomes a 13/13 Eldrazi creature in addition to its other types
until end of turn.
2 --- 4/2
4 --- 5/6
2 --- {T}: Draw a card, then discard a card.
4 --- Whenever this creature attacks, you gain 3 life and draw a card.
2 --- 1/5
3 --- 4/4
2 --- When this permanent leaves the battlefield, target player discards a card.
5 --- When this permanent leaves the battlefield, create five 1/1 white Clown Robot artifact creature tokens.
2 --- 3/3
4 --- 6/5
2 --- Ward {2} (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
4 --- Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
3 --- 5/3
5 --- 7/7
2 --- {T}: Add one mana of any color.
3 --- Whenever this creature attacks, if it's not a Brushwagg, it gets +X/+0 until end of turn, where X is the number of supertypes, card types, and subtypes it has.
2 --- 5/1
4 --- 4/8
2 --- Whenever this creature attacks, put a +1/+1 counter on it.
3 --- Metalcraft --- This permanent has protection from noncreature permanents as long as you control three or more artifacts.
2 --- 5/1
4 --- 7/4
2 --- Heroic --- Whenever you cast a spell that targets this permanent, put two +1/+1 counters on it.
3 --- Protection from even mana values
2 --- 2/3
5 --- 7/8
2 --- Hellbent --- This creature gets +3/+3 as long as you have no cards in hand.
4 --- {2}, Sacrifice this creature: It deals X damage divided as you choose among any number of target creatures, where X is its power.
2 --- 1/5
3 --- 6/3
2 --- {T}: Add {2}. Spend this mana only to cast creature spells.
4 --- At the beginning of combat on your turn, target noncreature artifact you control becomes a 4/4 artifact creature with flying until end of turn.
2 --- 2/4
5 --- 8/6
2 --- Landfall --- Whenever a land enters the battlefield under your control, put a +1/+1 counter on this creature.
4 --- Whenever a creature blocks this creature, that creature gets -4/-4 until end of turn.
2 --- 4/1
3 --- 3/5