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Deep Spawn

2020年06月変更
変更前変更後

Creature - Homarid
Trample <CR>
At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. <CR>
{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

Creature - Homarid
Trample <CR>
At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards. <CR>
{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

2014年05月変更
変更前変更後

Creature - Homarid
Trample <CR>
At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. <CR>
{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)

Creature - Homarid
Trample <CR>
At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. <CR>
{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

2008年07月変更
変更前変更後

Creature - Homarid
Trample <CR>
At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. <CR>
{U}: Deep Spawn gains shroud until end of turn and doesn't untap during its controller's next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)

Creature - Homarid
Trample <CR>
At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. <CR>
{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)

2007年05月変更
変更前変更後

Creature - Homarid
Trample <CR>
At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. <CR>
{U}: Deep Spawn can't be the target of spells or abilities this turn and doesn't untap during its controller's next untap step. Tap Deep Spawn.

Creature - Homarid
Trample <CR>
At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. <CR>
{U}: Deep Spawn gains shroud until end of turn and doesn't untap during its controller's next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)

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