2020年06月変更 |
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Creature - Homarid Trample <CR> At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. <CR> {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.) | Creature - Homarid Trample <CR> At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards. <CR> {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.) | 2014年05月変更 |
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Creature - Homarid Trample <CR> At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. <CR> {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.) | Creature - Homarid Trample <CR> At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. <CR> {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.) | 2008年07月変更 |
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Creature - Homarid Trample <CR> At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. <CR> {U}: Deep Spawn gains shroud until end of turn and doesn't untap during its controller's next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.) | Creature - Homarid Trample <CR> At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. <CR> {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.) | 2007年05月変更 |
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Creature - Homarid Trample <CR> At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. <CR> {U}: Deep Spawn can't be the target of spells or abilities this turn and doesn't untap during its controller's next untap step. Tap Deep Spawn. | Creature - Homarid Trample <CR> At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. <CR> {U}: Deep Spawn gains shroud until end of turn and doesn't untap during its controller's next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.) |