Enchantment - Aura Enchant land you control <CR> Sacrifice a Thrull: Put three time counters on Tourach's Gate. <CR> At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. <CR> Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate this ability only if enchanted land is untapped. | Enchantment - Aura Enchant land you control <CR> Sacrifice a Thrull: Put three time counters on Tourach's Gate. <CR> At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. <CR> Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped. |
Enchantment - Aura Enchant land you control <CR> Sacrifice a Thrull: Put three time counters on Tourach's Gate. <CR> At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. <CR> Enchanted land has "{T}: Attacking creatures you control get +2/-1 until end of turn." | Enchantment - Aura Enchant land you control <CR> Sacrifice a Thrull: Put three time counters on Tourach's Gate. <CR> At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. <CR> Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate this ability only if enchanted land is untapped. |