Creature - Elemental Tidewalker enters the battlefield with a time counter on it for each Island you control. <CR> Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.) <CR> Tidewalker's power and toughness are each equal to the number of time counters on it. | Creature - Elemental Tidewalker enters with a time counter on it for each Island you control. <CR> Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.) <CR> Tidewalker's power and toughness are each equal to the number of time counters on it. |
Creature - Elemental Tidewalker enters the battlefield with a time counter on it for each Island you control. <CR> Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) <CR> Tidewalker's power and toughness are each equal to the number of time counters on it. | Creature - Elemental Tidewalker enters the battlefield with a time counter on it for each Island you control. <CR> Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.) <CR> Tidewalker's power and toughness are each equal to the number of time counters on it. |
Creature - Elemental Tidewalker comes into play with a time counter on it for each Island you control. <CR> Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) <CR> Tidewalker's power and toughness are each equal to the number of time counters on it. | Creature - Elemental Tidewalker enters the battlefield with a time counter on it for each Island you control. <CR> Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) <CR> Tidewalker's power and toughness are each equal to the number of time counters on it. |