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Tidal Influence

2024年07月変更
変更前変更後

Enchantment -
Cast this spell only if no permanents named Tidal Influence are on the battlefield. <CR>
Tidal Influence enters the battlefield with a tide counter on it. <CR>
At the beginning of your upkeep, put a tide counter on Tidal Influence. <CR>
As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. <CR>
As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. <CR>
Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.

Enchantment -
Cast this spell only if no permanents named Tidal Influence are on the battlefield. <CR>
Tidal Influence enters with a tide counter on it. <CR>
At the beginning of your upkeep, put a tide counter on Tidal Influence. <CR>
As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. <CR>
As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. <CR>
Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.

2018年04月変更
変更前変更後

Enchantment -
Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield. <CR>
Tidal Influence enters the battlefield with a tide counter on it. <CR>
At the beginning of your upkeep, put a tide counter on Tidal Influence. <CR>
As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. <CR>
As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. <CR>
Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.

Enchantment -
Cast this spell only if no permanents named Tidal Influence are on the battlefield. <CR>
Tidal Influence enters the battlefield with a tide counter on it. <CR>
At the beginning of your upkeep, put a tide counter on Tidal Influence. <CR>
As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. <CR>
As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. <CR>
Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.

2016年01月変更
変更前変更後

Enchantment -
Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield. <CR>
Tidal Influence enters the battlefield with a tide counter on it. <CR>
At the beginning of your upkeep, put a tide counter on Tidal Influence. <CR>
As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. <CR>
As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. <CR>
Whenever there are four tide counters on Tidal Influence, remove all tide counters from it.

Enchantment -
Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield. <CR>
Tidal Influence enters the battlefield with a tide counter on it. <CR>
At the beginning of your upkeep, put a tide counter on Tidal Influence. <CR>
As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. <CR>
As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. <CR>
Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.

2009年07月変更
変更前変更後

Enchantment -
Play Tidal Influence only if no permanents named Tidal Influence are in play. <CR>
Tidal Influence comes into play with a tide counter on it. <CR>
At the beginning of your upkeep, put a tide counter on Tidal Influence. <CR>
As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. <CR>
As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. <CR>
Whenever there are four tide counters on Tidal Influence, remove all tide counters from it.

Enchantment -
Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield. <CR>
Tidal Influence enters the battlefield with a tide counter on it. <CR>
At the beginning of your upkeep, put a tide counter on Tidal Influence. <CR>
As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. <CR>
As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. <CR>
Whenever there are four tide counters on Tidal Influence, remove all tide counters from it.

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