Enchantment - Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) <CR> I --- The Flux deals 4 damage to target creature an opponent controls. <CR> II, III, IV, V --- Exile the top card of your library. You may play that card this turn. <CR> VI --- Add six {R}. | Enchantment - Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) <CR> I --- This Saga deals 4 damage to target creature an opponent controls. <CR> II, III, IV, V --- Exile the top card of your library. You may play that card this turn. <CR> VI --- Add six {R}. |