Creature - Zombie As Temp of the Damned enters, roll a six-sided die. Temp of the Damned enters with a number of funk counters on it equal to the result. <CR> At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it. | Creature - Zombie As this creature enters, roll a six-sided die. This creature enters with a number of funk counters on it equal to the result. <CR> At the beginning of your upkeep, remove a funk counter from this creature. If you can't, sacrifice it. |
Creature - Zombie As Temp of the Damned enters the battlefield, roll a six-sided die. Temp of the Damned enters the battlefield with a number of funk counters on it equal to the result. <CR> At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it. | Creature - Zombie As Temp of the Damned enters, roll a six-sided die. Temp of the Damned enters with a number of funk counters on it equal to the result. <CR> At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it. |
Summon - Zombie When you play Temp of the Damned, roll a six-sided die. Temp of the Damned comes into play with a number of funk counters on it equal to the die roll. <CR> During your upkeep, remove a funk counter from Temp of the Damned or sacrifice Temp of the Damned. | Creature - Zombie As Temp of the Damned enters the battlefield, roll a six-sided die. Temp of the Damned enters the battlefield with a number of funk counters on it equal to the result. <CR> At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it. |