Creature - Human/Rogue/Werewolf Suspicious Stowaway can't be blocked. <CR> Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. <CR> Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Creature - Human/Rogue/Werewolf This creature can't be blocked. <CR> Whenever this creature deals combat damage to a player, draw a card, then discard a card. <CR> Daybound (If a player casts no spells during their own turn, it becomes night next turn.) |