Creature - Spike Spike Tiller enters with three +1/+1 counters on it. <CR> {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. <CR> {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. | Creature - Spike This creature enters with three +1/+1 counters on it. <CR> {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. <CR> {2}, Remove a +1/+1 counter from this creature: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. |
Creature - Spike Spike Tiller enters the battlefield with three +1/+1 counters on it. <CR> {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. <CR> {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. | Creature - Spike Spike Tiller enters with three +1/+1 counters on it. <CR> {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. <CR> {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. |
Creature - Spike Spike Tiller comes into play with three +1/+1 counters on it. <CR> {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. <CR> {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. | Creature - Spike Spike Tiller enters the battlefield with three +1/+1 counters on it. <CR> {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. <CR> {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. |