2009年10月変更 |
---|
変更前 | 変更後 |
Enchantment - Aura You may cast Spider Climb any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. <CR> Enchant creature <CR> Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) | Enchantment - Aura You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. <CR> Enchant creature <CR> Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) | 2009年07月変更 |
---|
変更前 | 変更後 |
Enchantment - Aura You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. <CR> Enchant creature <CR> Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) | Enchantment - Aura You may cast Spider Climb any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. <CR> Enchant creature <CR> Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) | 2007年05月変更 |
---|
変更前 | 変更後 |
Enchantment - Aura You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. <CR> Enchant creature <CR> Enchanted creature gets +0/+3 and can block as though it had flying. | Enchantment - Aura You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. <CR> Enchant creature <CR> Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) | 2006年02月変更 |
---|
変更前 | 変更後 |
Enchantment - Aura You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Spider Climb doesn't have substance, sacrifice it." <CR> Enchant creature <CR> Enchanted creature gets +0/+3 and can block as though it had flying. | Enchantment - Aura You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. <CR> Enchant creature <CR> Enchanted creature gets +0/+3 and can block as though it had flying. | 2005年10月変更 |
---|
変更前 | 変更後 |
Enchantment - Aura You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, sacrifice it at end of turn. <CR> Enchant creature <CR> Enchanted creature gets +0/+3 and can block as though it had flying. | Enchantment - Aura You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Spider Climb doesn't have substance, sacrifice it." <CR> Enchant creature <CR> Enchanted creature gets +0/+3 and can block as though it had flying. |