Wisdom Guild ホーム

蜘蛛変化/Spider Climb

2009年10月変更
変更前変更後

Enchantment - Aura
You may cast Spider Climb any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. <CR>
Enchant creature <CR>
Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)

Enchantment - Aura
You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. <CR>
Enchant creature <CR>
Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)

2009年07月変更
変更前変更後

Enchantment - Aura
You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. <CR>
Enchant creature <CR>
Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)

Enchantment - Aura
You may cast Spider Climb any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. <CR>
Enchant creature <CR>
Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)

2007年05月変更
変更前変更後

Enchantment - Aura
You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. <CR>
Enchant creature <CR>
Enchanted creature gets +0/+3 and can block as though it had flying.

Enchantment - Aura
You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. <CR>
Enchant creature <CR>
Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)

2006年02月変更
変更前変更後

Enchantment - Aura
You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Spider Climb doesn't have substance, sacrifice it." <CR>
Enchant creature <CR>
Enchanted creature gets +0/+3 and can block as though it had flying.

Enchantment - Aura
You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. <CR>
Enchant creature <CR>
Enchanted creature gets +0/+3 and can block as though it had flying.

2005年10月変更
変更前変更後

Enchantment - Aura
You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, sacrifice it at end of turn. <CR>
Enchant creature <CR>
Enchanted creature gets +0/+3 and can block as though it had flying.

Enchantment - Aura
You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Spider Climb doesn't have substance, sacrifice it." <CR>
Enchant creature <CR>
Enchanted creature gets +0/+3 and can block as though it had flying.

© 1999-2024 Wisdom Guild, OWLAIR networks, All rights reserved.
管理者連絡先 | 権利表記 (実行時間:31.184 ミリ秒)