2009年10月変更 |
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Enchantment - Aura You may cast Soar any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. <CR> Enchant creature <CR> Enchanted creature gets +0/+1 and has flying. | Enchantment - Aura You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. <CR> Enchant creature <CR> Enchanted creature gets +0/+1 and has flying. | 2009年07月変更 |
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Enchantment - Aura You may play Soar any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. <CR> Enchant creature <CR> Enchanted creature gets +0/+1 and has flying. | Enchantment - Aura You may cast Soar any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. <CR> Enchant creature <CR> Enchanted creature gets +0/+1 and has flying. | 2006年02月変更 |
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Enchantment - Aura You may play Soar any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Soar doesn't have substance, sacrifice it." <CR> Enchant creature <CR> Enchanted creature gets +0/+1 and has flying. | Enchantment - Aura You may play Soar any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. <CR> Enchant creature <CR> Enchanted creature gets +0/+1 and has flying. | 2005年10月変更 |
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変更前 | 変更後 |
Enchantment - Aura You may play Soar any time you could play an instant. If it was played any time a sorcery couldn't have been played, sacrifice it at end of turn. <CR> Enchant creature <CR> Enchanted creature gets +0/+1 and has flying. | Enchantment - Aura You may play Soar any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Soar doesn't have substance, sacrifice it." <CR> Enchant creature <CR> Enchanted creature gets +0/+1 and has flying. |