Enchantment - As Shimmer enters the battlefield, choose a land type. <CR> Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.) | Enchantment - As Shimmer enters, choose a land type. <CR> Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.) |
Enchantment - As Shimmer enters the battlefield, choose a land type. <CR> Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) | Enchantment - As Shimmer enters the battlefield, choose a land type. <CR> Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.) |
Enchantment - As Shimmer comes into play, choose a land type. <CR> All lands of the chosen type have phasing. | Enchantment - As Shimmer enters the battlefield, choose a land type. <CR> Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) |