Enchantment - Aura/Rune Enchant permanent <CR> When Rune of Might enters, draw a card. <CR> As long as enchanted permanent is a creature, it gets +1/+1 and has trample. <CR> As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample." | Enchantment - Aura/Rune Enchant permanent <CR> When this Aura enters, draw a card. <CR> As long as enchanted permanent is a creature, it gets +1/+1 and has trample. <CR> As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample." |
Enchantment - Aura/Rune Enchant permanent <CR> When Rune of Might enters the battlefield, draw a card. <CR> As long as enchanted permanent is a creature, it gets +1/+1 and has trample. <CR> As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample." | Enchantment - Aura/Rune Enchant permanent <CR> When Rune of Might enters, draw a card. <CR> As long as enchanted permanent is a creature, it gets +1/+1 and has trample. <CR> As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample." |