Creature - Human/Rogue/Assassin When Ravenloft Adventurer enters, you take the initiative. <CR> If a creature an opponent controls would die, instead exile it and put a hit counter on it. <CR> Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. | Creature - Human/Rogue/Assassin When this creature enters, you take the initiative. <CR> If a creature an opponent controls would die, instead exile it and put a hit counter on it. <CR> Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. |
Creature - Human/Rogue/Assassin When Ravenloft Adventurer enters the battlefield, you take the initiative. <CR> If a creature an opponent controls would die, instead exile it and put a hit counter on it. <CR> Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. | Creature - Human/Rogue/Assassin When Ravenloft Adventurer enters, you take the initiative. <CR> If a creature an opponent controls would die, instead exile it and put a hit counter on it. <CR> Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. |