2024年07月変更 |
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Creature - Faerie/Wizard Flying <CR> When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. <CR> Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | Creature - Faerie/Wizard Flying <CR> When Puppeteer Clique enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. <CR> Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | 2011年09月変更 |
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Creature - Faerie Wizard Flying <CR> When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it. <CR> Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | Creature - Faerie/Wizard Flying <CR> When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. <CR> Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | 2011年07月変更 |
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Creature - Faerie Wizard Flying <CR> When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it. <CR> Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | Creature - Faerie Wizard Flying <CR> When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it. <CR> Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | 2010年04月変更 |
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Creature - Faerie Wizard Flying <CR> When Puppeteer Clique enters the battlefield, put target creature card in an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it. <CR> Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | Creature - Faerie Wizard Flying <CR> When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it. <CR> Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | 2009年07月変更 |
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Creature - Faerie Wizard Flying <CR> When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. It has haste. At the end of your turn, remove it from the game. <CR> Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) | Creature - Faerie Wizard Flying <CR> When Puppeteer Clique enters the battlefield, put target creature card in an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it. <CR> Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |