Enchantment - Whenever a creature you control dies, exile it. <CR> At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control. | Enchantment - Whenever a creature you control dies, exile it. <CR> At the beginning of each end step, if you control no creatures, sacrifice this enchantment and return all cards exiled with it to the battlefield under your control. |