Creature - Centaur/Spirit Protection from black <CR> Phantom Centaur enters with three +1/+1 counters on it. <CR> If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. | Creature - Centaur/Spirit Protection from black <CR> This creature enters with three +1/+1 counters on it. <CR> If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature. |
Creature - Centaur/Spirit Protection from black <CR> Phantom Centaur enters the battlefield with three +1/+1 counters on it. <CR> If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. | Creature - Centaur/Spirit Protection from black <CR> Phantom Centaur enters with three +1/+1 counters on it. <CR> If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. |
Creature - Centaur Spirit Protection from black <CR> Phantom Centaur comes into play with three +1/+1 counters on it. <CR> If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. | Creature - Centaur/Spirit Protection from black <CR> Phantom Centaur enters the battlefield with three +1/+1 counters on it. <CR> If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. |