Enchantment - As Outpost Siege enters, choose Khans or Dragons. <CR> • Khans --- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. <CR> • Dragons --- Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. | Enchantment - As this enchantment enters, choose Khans or Dragons. <CR> • Khans --- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. <CR> • Dragons --- Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target. |
Enchantment - As Outpost Siege enters the battlefield, choose Khans or Dragons. <CR> • Khans --- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. <CR> • Dragons --- Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. | Enchantment - As Outpost Siege enters, choose Khans or Dragons. <CR> • Khans --- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. <CR> • Dragons --- Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. |
Enchantment - As Outpost Siege enters the battlefield, choose Khans or Dragons. <CR> • Khans --- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. <CR> • Dragons --- Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to target creature or player. | Enchantment - As Outpost Siege enters the battlefield, choose Khans or Dragons. <CR> • Khans --- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. <CR> • Dragons --- Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. |