Enchantment - Flash <CR> When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. <CR> Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. | Enchantment - Flash <CR> When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. <CR> Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. |