LegendaryCreature - Spirit Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. <CR> Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. <CR> Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. | LegendaryCreature - Spirit Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand. <CR> Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. <CR> Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. |
LegendaryCreature - Spirit Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. <CR> Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. <CR> Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. | LegendaryCreature - Spirit Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. <CR> Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. <CR> Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. |
LegendaryCreature - Spirit Myojin of Seeing Winds comes into play with a divinity counter on it if you played it from your hand. <CR> Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. <CR> Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. | LegendaryCreature - Spirit Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. <CR> Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. <CR> Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. |