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風の達人/Master of Winds

2024年07月変更
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Creature - Sphinx/Wizard
Flying <CR>
When Master of Winds enters the battlefield, draw two cards, then discard a card. <CR>
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.

Creature - Sphinx/Wizard
Flying <CR>
When Master of Winds enters, draw two cards, then discard a card. <CR>
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.

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