Land - If you control two or more other lands, Lair of the Hydra enters tapped. <CR> {T}: Add {G}. <CR> {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0. | Land - If you control two or more other lands, this land enters tapped. <CR> {T}: Add {G}. <CR> {X}{G}: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0. |
Land - If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. <CR> {T}: Add {G}. <CR> {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0. | Land - If you control two or more other lands, Lair of the Hydra enters tapped. <CR> {T}: Add {G}. <CR> {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0. |