Artifact Creature - Myr/Knight {2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) <CR> Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn. | Artifact Creature - Myr/Knight {2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) <CR> Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn. |