Sorcery - Destroy all creatures. They can't be regenerated. <CR> Threshold --- If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated. | Sorcery - Destroy all creatures. They can't be regenerated. <CR> Threshold --- If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated. |
Sorcery - Destroy all creatures. They can't be regenerated. <CR> Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying into play. Creatures destroyed this way can't be regenerated. | Sorcery - Destroy all creatures. They can't be regenerated. <CR> Threshold --- If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated. |
Sorcery - Destroy all creatures. They can't be regenerated. <CR> Threshold - Instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying into play. Creatures destroyed this way can't be regenerated. (You have threshold if seven or more cards are in your graveyard.) | Sorcery - Destroy all creatures. They can't be regenerated. <CR> Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying into play. Creatures destroyed this way can't be regenerated. |