Creature - Ape Kird Chieftain gets +1/+1 as long as you control a Forest. <CR> {4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) | Creature - Ape This creature gets +1/+1 as long as you control a Forest. <CR> {4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) |
Creature - Ape Kird Chieftain gets +1/+1 as long as you control a Forest. <CR> {4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.) | Creature - Ape Kird Chieftain gets +1/+1 as long as you control a Forest. <CR> {4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) |
Creature - Ape Kird Chieftain gets +1/+1 as long as you control a Forest. <CR> {4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) | Creature - Ape Kird Chieftain gets +1/+1 as long as you control a Forest. <CR> {4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.) |