Battle - Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) <CR> When Invasion of Kylem enters, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn. | Battle - Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) <CR> When this Siege enters, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn. |
Battle - Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) <CR> When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn. | Battle - Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) <CR> When Invasion of Kylem enters, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn. |