Creature - Elemental/Shaman When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. <CR> Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) | Creature - Elemental/Shaman When Inner-Flame Acolyte enters, target creature gets +2/+0 and gains haste until end of turn. <CR> Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) |
Creature - Elemental Shaman When Inner-Flame Acolyte comes into play, target creature gets +2/+0 and gains haste until end of turn. <CR> Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) | Creature - Elemental/Shaman When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. <CR> Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) |