Creature - Human/Werewolf Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. <CR> {1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn. <CR> Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Creature - Human/Werewolf Whenever this creature is dealt damage, it deals that much damage to any target. <CR> {1}{R}: This creature gets +2/+0 until end of turn. <CR> Daybound (If a player casts no spells during their own turn, it becomes night next turn.) |