Creature - Human/Werewolf This spell can't be countered. <CR> {1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery. <CR> Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Creature - Human/Werewolf This spell can't be countered. <CR> {1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery. <CR> Daybound (If a player casts no spells during their own turn, it becomes night next turn.) |