Creature - Crab Defender <CR> When Hightide Hermit enters, you get {E}{E}{E}{E} (four energy counters). <CR> Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender. | Creature - Crab Defender <CR> When this creature enters, you get {E}{E}{E}{E} (four energy counters). <CR> Pay {E}{E}: This creature can attack this turn as though it didn't have defender. |
Creature - Crab Defender <CR> When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters). <CR> Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender. | Creature - Crab Defender <CR> When Hightide Hermit enters, you get {E}{E}{E}{E} (four energy counters). <CR> Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender. |