2024年07月変更 |
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変更前 | 変更後 |
Land - If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. <CR> {T}: Add {U}. <CR> {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) | Land - If you control two or more other lands, Hall of Storm Giants enters tapped. <CR> {T}: Add {U}. <CR> {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) |