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ギトゥの宿営地/Ghitu Encampment

2024年07月変更
変更前変更後

Land -
Ghitu Encampment enters the battlefield tapped. <CR>
{T}: Add {R}. <CR>
{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Land -
Ghitu Encampment enters tapped. <CR>
{T}: Add {R}. <CR>
{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

2018年04月変更
変更前変更後

Land -
Ghitu Encampment enters the battlefield tapped. <CR>
{T}: Add {R} to your mana pool. <CR>
{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Land -
Ghitu Encampment enters the battlefield tapped. <CR>
{T}: Add {R}. <CR>
{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

2009年07月変更
変更前変更後

Land -
Ghitu Encampment comes into play tapped. <CR>
{T}: Add {R} to your mana pool. <CR>
{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Land -
Ghitu Encampment enters the battlefield tapped. <CR>
{T}: Add {R} to your mana pool. <CR>
{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

2007年07月変更
変更前変更後

Land -
Ghitu Encampment comes into play tapped. <CR>
{T}: Add {R} to your mana pool. <CR>
{1}{R}: Ghitu Encampment becomes a 2/1 red creature with first strike until end of turn. It's still a land.

Land -
Ghitu Encampment comes into play tapped. <CR>
{T}: Add {R} to your mana pool. <CR>
{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

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