Creature - Human/Wizard Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) <CR> When Ghitu Amplifier enters, if it was kicked, return target creature an opponent controls to its owner's hand. <CR> Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn. | Creature - Human/Wizard Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) <CR> When this creature enters, if it was kicked, return target creature an opponent controls to its owner's hand. <CR> Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn. |
Creature - Human/Wizard Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) <CR> When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand. <CR> Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn. | Creature - Human/Wizard Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) <CR> When Ghitu Amplifier enters, if it was kicked, return target creature an opponent controls to its owner's hand. <CR> Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn. |