Enchantment - When GO TO JAIL enters, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. <CR> At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL. | Enchantment - When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. <CR> At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment. |
Enchantment - When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. <CR> At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL. | Enchantment - When GO TO JAIL enters, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. <CR> At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL. |
Enchantment - When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. <CR> At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If he or she rolls doubles, sacrifice GO TO JAIL. | Enchantment - When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. <CR> At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL. |