Enchantment - As Frontier Siege enters, choose Khans or Dragons. <CR> • Khans --- At the beginning of each of your main phases, add {G}{G}. <CR> • Dragons --- Whenever a creature with flying enters under your control, you may have it fight target creature you don't control. | Enchantment - As this enchantment enters, choose Khans or Dragons. <CR> • Khans --- At the beginning of each of your main phases, add {G}{G}. <CR> • Dragons --- Whenever a creature you control with flying enters, you may have it fight target creature you don't control. |
Enchantment - As Frontier Siege enters the battlefield, choose Khans or Dragons. <CR> • Khans --- At the beginning of each of your main phases, add {G}{G}. <CR> • Dragons --- Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control. | Enchantment - As Frontier Siege enters, choose Khans or Dragons. <CR> • Khans --- At the beginning of each of your main phases, add {G}{G}. <CR> • Dragons --- Whenever a creature with flying enters under your control, you may have it fight target creature you don't control. |
Enchantment - As Frontier Siege enters the battlefield, choose Khans or Dragons. <CR> • Khans --- At the beginning of each of your main phases, add {G}{G} to your mana pool. <CR> • Dragons --- Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control. | Enchantment - As Frontier Siege enters the battlefield, choose Khans or Dragons. <CR> • Khans --- At the beginning of each of your main phases, add {G}{G}. <CR> • Dragons --- Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control. |