Creature - Bat/Cleric As long as you've lost life this turn, Essence Channeler has flying and vigilance. <CR> Whenever you gain life, put a +1/+1 counter on Essence Channeler. <CR> When Essence Channeler dies, put its counters on target creature you control. | Creature - Bat/Cleric As long as you've lost life this turn, this creature has flying and vigilance. <CR> Whenever you gain life, put a +1/+1 counter on this creature. <CR> When this creature dies, put its counters on target creature you control. |