Creature - Merfolk/Soldier Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) <CR> Islandwalk (This creature can't be blocked as long as defending player controls an Island.) <CR> Enclave Elite enters with a +1/+1 counter on it for each time it was kicked. | Creature - Merfolk/Soldier Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) <CR> Islandwalk (This creature can't be blocked as long as defending player controls an Island.) <CR> This creature enters with a +1/+1 counter on it for each time it was kicked. |
Creature - Merfolk/Soldier Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) <CR> Islandwalk (This creature can't be blocked as long as defending player controls an Island.) <CR> Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. | Creature - Merfolk/Soldier Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) <CR> Islandwalk (This creature can't be blocked as long as defending player controls an Island.) <CR> Enclave Elite enters with a +1/+1 counter on it for each time it was kicked. |
Creature - Merfolk/Soldier Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) <CR> Islandwalk <CR> Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. | Creature - Merfolk/Soldier Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) <CR> Islandwalk (This creature can't be blocked as long as defending player controls an Island.) <CR> Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. |