Enchantment - Aura Enchant creature <CR> Enchanted creature gets +1/+1 and has menace and trample. <CR> When Demonic Ruckus is put into a graveyard from the battlefield, draw a card. <CR> Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | Enchantment - Aura Enchant creature <CR> Enchanted creature gets +1/+1 and has menace and trample. <CR> When this Aura is put into a graveyard from the battlefield, draw a card. <CR> Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |