Kindred Artifact - Rogue/Equipment Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) <CR> Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. <CR> Equip {3} | Kindred Artifact - Rogue/Equipment Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) <CR> Whenever a Rogue creature enters, you may attach Cloak and Dagger to it. <CR> Equip {3} |
Tribal Artifact - Rogue/Equipment Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) <CR> Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. <CR> Equip {3} | Kindred Artifact - Rogue/Equipment Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) <CR> Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. <CR> Equip {3} |
Tribal Artifact - Rogue Equipment Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) <CR> Whenever a Rogue creature comes into play, you may attach Cloak and Dagger to it. <CR> Equip {3} | Tribal Artifact - Rogue/Equipment Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) <CR> Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. <CR> Equip {3} |