2024年02月変更 |
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Sorcery - Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. <CR> Suspend 3 --- {2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) | Sorcery - Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. <CR> Suspend 3 --- {2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) | 2009年07月変更 |
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Sorcery - Until your next turn, creatures can't attack you. Remove Chronomantic Escape from the game with three time counters on it. <CR> Suspend 3-{2}{W} (Rather than play this card from your hand, you may pay {2}{W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) | Sorcery - Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. <CR> Suspend 3 --- {2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) |