Creature - Human/Soldier Vigilance (Attacking doesn't cause this creature to tap.) <CR> Other Soldier creatures you control get +1/+1 and have vigilance. <CR> When Captain of the Watch enters, create three 1/1 white Soldier creature tokens. | Creature - Human/Soldier Vigilance (Attacking doesn't cause this creature to tap.) <CR> Other Soldier creatures you control get +1/+1 and have vigilance. <CR> When this creature enters, create three 1/1 white Soldier creature tokens. |
Creature - Human/Soldier Vigilance (Attacking doesn't cause this creature to tap.) <CR> Other Soldier creatures you control get +1/+1 and have vigilance. <CR> When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens. | Creature - Human/Soldier Vigilance (Attacking doesn't cause this creature to tap.) <CR> Other Soldier creatures you control get +1/+1 and have vigilance. <CR> When Captain of the Watch enters, create three 1/1 white Soldier creature tokens. |
Creature - Human/Soldier Vigilance (Attacking doesn't cause this creature to tap.) <CR> Other Soldier creatures you control get +1/+1 and have vigilance. <CR> When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield. | Creature - Human/Soldier Vigilance (Attacking doesn't cause this creature to tap.) <CR> Other Soldier creatures you control get +1/+1 and have vigilance. <CR> When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens. |