Enchantment - Whenever a creature deals damage to you, put a gold counter on it. <CR> Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) <CR> When Aurification leaves play, remove all gold counters from all creatures. | Enchantment - Whenever a creature deals damage to you, put a gold counter on it. <CR> Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) <CR> When Aurification leaves the battlefield, remove all gold counters from all creatures. |
Enchantment - Whenever a creature deals damage to you, put a gold counter on it. <CR> Each creature with a gold counter on it has defender. (Those creatures can't attack.) <CR> When Aurification leaves play, remove all gold counters from all creatures. | Enchantment - Whenever a creature deals damage to you, put a gold counter on it. <CR> Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) <CR> When Aurification leaves play, remove all gold counters from all creatures. |