Creature - Cat/Angel Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. <CR> As long as Angelic Cub has three or more +1/+1 counters on it, it has flying. | Creature - Cat/Angel Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. <CR> As long as this creature has three or more +1/+1 counters on it, it has flying. |