Creature - Angel/Cleric Flying, double strike <CR> Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. <CR> At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. | Creature - Angel/Cleric Flying, double strike <CR> Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. <CR> At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game. |