Enchantment - Aura Flash <CR> Enchant creature <CR> When Airtight Alibi enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. <CR> Enchanted creature gets +2/+2 and can't become suspected. | Enchantment - Aura Flash <CR> Enchant creature <CR> When this Aura enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. <CR> Enchanted creature gets +2/+2 and can't become suspected. |
Enchantment - Aura Flash <CR> Enchant creature <CR> When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. <CR> Enchanted creature gets +2/+2 and can't become suspected. | Enchantment - Aura Flash <CR> Enchant creature <CR> When Airtight Alibi enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. <CR> Enchanted creature gets +2/+2 and can't become suspected. |